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Texturing with UVs in Cinema 4D - Gain Total Control Over Your Materials
52:32

Texturing with UVs in Cinema 4D - Gain Total Control Over Your Materials

🎁DOWNLOAD THIS PROJECT FILE & ASSETS FOR FREE! 🎁 https://som.bz/2W3o206 Cinema 4D is the software of choice for 3D motion designers, but it has always presented a challenge in one area: texturing with UVs. However, with the recent S22 update, texturing with UVs has never been easier. In fact, this can be your new superpower! In this tutorial, Creative Director EJ Hassenfratz walks you through the basics of UVs, unwrapping, and the tips you need to be able to successfully texture your own models! Once you understand the process, you'll be amazed at how this improved workflow opens up your creative capabilities. Cinema 4D S22 New Features https://youtu.be/wFjka7XkZ60 - ~ - ~ - ~ - ~ - ~ - ~ - 🎓INTERACTIVE ONLINE CLASSES 🎓 Cinema 4D Basecamp | http://som.bz/c4dbc All Courses | http://som.bz/2wKsBDu 🧭FREE 10-DAY INTRO COURSE 🧭 The Path to MoGraph | https://som.bz/2VNHb7D 🚴‍♀️FOLLOW US FOR MORE LEARNZ 🚴🏾‍♂️ Website | https://som.bz/2VMjr3N Podcast | https://som.bz/3czNeCP Facebook | https://som.bz/3cF3SBh Twitter | https://som.bz/2PQfSWF Instagram | https://som.bz/2POOJU7 --------------------------------------------------------------------- Auto-Generated Transcript Below 👇 EJ Hassenfratz (00:00): UV unwrapping and cinema 4D used to be the bane to everyone's existence. But with the new UV workflow updates in cinema four D S 22, it's never been easier to learn this extremely useful skill. When you wrap your head around what a UV is and the whole process of UV and rapping, it's like you have this super power where you can finally accurately texture your models with ease, and I'm going to be walking you through the whole process of UVN wrapping, cover the basics of UVS and how you can apply it to your own models. Now, if you want to follow along with me, be sure to download the free project files in the video description below EJ Hassenfratz (00:52): Now you've these are the names of the horizontal and vertical axes of a plane since XYZ is already used for coordinates in 3d space. Now, UV unwrapping is the process of flattening out a 3d model into 2d representation for texturing. Now things have a stuffed animal it's made by sewing together, separated pieces of flat fabric based on a sewing pattern. Two great one sewn together, stuffed animal, basically UV ING is that process of defining seams and then unsiloing or unwrapping a model added seems to flatten it out too easily. Texture UV mapping is then when you apply a texture and map it to your model, utilizing those UVS. EJ Hassenfratz (01:39): So why the need for U visa and unwrapping it all? Well to demonstrate the why let's just start with a very simple case of a cube. And if we went and double clicked in the material manager down here and opened up the material editor and just loaded up, say a tile texture, or checkerboard texture even, and apply this to our cube, you'll see that this is mapped perfectly, no stretch squares, nothing like that. Now what happens if I make this a little longer, where you're going to see that the texture stretched out on these polygons that we actually made longer. And the reason for that can be made more apparent if we actually go and check out the UVS of our object. And I remember the UVS are just the 2d representation of a 3d object now to be able to generate a UV tag. EJ Hassenfratz (02:34): What we need to do is make this object editable because we can't edit UVS on a primitive object. Okay? So I'm going to hit C to make that cube editable, and you'll see that that generated this UVW tag, this holds all of the UV information for this piece of geometry. So to view the UVS, we're going to go to our body pain, UV edit layout, and you'll see the 2d representation of our object here. Now, if I go into my polygon mode here and select this polygon here, you'll see that even though this is a pretty long stretched out polygon, it's actually mapped to this UV texture view as a perfect square. And this is why we have this stretched out texture. Okay. So if I select this polygon here and move this around, you'll see that all the UV editor is, is showing how a texture is mapped to a single polygon. For the full transcript visit: https://som.bz/2W3o206
Cinema 4D Tutorial - Creating the Ghost in the Shell HUD Effect with Sketch & Toon
43:03

Cinema 4D Tutorial - Creating the Ghost in the Shell HUD Effect with Sketch & Toon

In this tutorial, you'll learn how to create a cool HUD scanline effect inspired by a scene in the live action Ghost in the Shell movie by using Cinema 4D's Sketch and Toon! Download project files: https://gum.co/dZKHm Please LIKE and SUBSCRIBE if you enjoy this tutorial & check out more tutorials at http://www.eyedesyn.com New to 3D? Watch my FREE Cinema 4D Lite for the 2D Animator series! http://eyedesyn.com/cinema4d-lite Check out my Sketch & Toon tutorial playlist to learn more about Sketch & Toon! https://www.youtube.com/playlist?list=PLhuhkssBjYqfJhFWytkRd45kckvFGL5V0 Got an idea for a tutorial you'd like to see? Contact me here: http://www.eyedesyn.com/contact/ Check out my other tutorials at http://www.eyedesyn.com Creating the Ghost in the Shell HUD Effect with Sketch & Toon Topics Include: • Covering Sketch & Toon effect basics • Learning about the Contour Line type • Using Patterned Lines to create dotted lines • Covering Sketch Material options to create tech lines • Using Sketch Style Tags to apply Sketch Materials to individual objects • Using Material Selection Tags with Sketch Style Tags • Compositing in After Effects to add Glows, Blurs & Color Correction If you have any questions about Creating the Ghost in the Shell HUD Effect with Sketch & Toon in Cinema 4D , post them in the comments section! If you create any cool HUD effects using this technique, be sure to share it with me! Share your work with me: http://instagram.com/eyedesyn http://twitter.com/eyedesyn http://www.facebook.com/eyedesyn Thanks for watching! To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter: bit.ly/1e22BRG
LAYERED DISPLACEMENT MAPS (Cinema 4D Tutorial)
01:16:43

LAYERED DISPLACEMENT MAPS (Cinema 4D Tutorial)

Hier zeige ich Euch wie Ihr Eure eigenen Displacement Maps zusammensetzen könnt. Ich wünsche Euch viel Spaß mit dem Tutorial! // Here I show you how you can put together your own displacement maps. I wish you much fun with the tutorial! Program used: Cinema 4D (Octane Render & Physical Render), Photoshop & JSplacement Project file (for patrons 5€ and above): https://www.patreon.com/posts/layered-maps-35173863 Download JSplacement: https://windmillart.net/?p=jsplacement .:: PLEASE DONATE ;) ::. Wenn Euch meine Downloads und Tutorials gefallen, würde ich mich über eine freiwillige Spende freuen. Email für PayPal: info@nikomedia.at // If you like my download and tutorials, I would appreciate a voluntary donation. Email for PayPal: info@nikomedia.at .:: SUPPORT ME ON PATRON ;) ::. https://www.patreon.com/nikomedia More of my works and some free downloads you will find on my website... https://nikomedia.at If you find time, I would appreciate when you visit my Facebook and maybe like it ;) https://www.facebook.com/nikosmedia .:: NIKOMEDIAS FACEBOOK GROUP ::. Nikomedia Tutorials - Post Results - Ask Questions - Have Fun https://www.facebook.com/groups/NikomediaTutorials/ .:: PLUGINS & SCRIPTS ::. https://nikomedia.at/plugins-scripts/ .:: LINKS ::. Buy "Nikomedias Scene Rig Ultimate" for only 15€ (All future updates for free): http://nikomedia.at/nikomedias-scene-rig-ultimate/ Buy "Nikomedias Scene Rig Pro" for only 10€ (All future updates for free): http://nikomedia.at/nikomedias-scene-rig-pro/ Buy "Nikomedias OCTANE Rig v.2" for only 15€ (All future updates for free): http://nikomedia.at/nikomedias-octane-rig-pro/
Cinema 4D Dynamics in Unreal Engine 4 *New Technique
20:56

Cinema 4D Dynamics in Unreal Engine 4 *New Technique

Using Cinema 4D we are going to create and breaking object with Dynamics in a non destructive way and bring that information right into Unreal Engine 4 for instant playback. ----------------------------------------------- WINBUSH DEALS FOR YOU with my Affiliate links! ----------------------------------------------- Get 15% off all Boris FX plug-ins, including Sapphire, Mocha Pro or Continuum Go to: https://goo.gl/75qHqv and use coupon code: winbushVFX Buy anything from the Pixel Lab store below https://tinyurl.com/yaazxzog Great news for everyone I now have an affiliate code which will save you 10% off your purchase on Dem Earth v4! For PC use https://tinyurl.com/y8uas7fu For Mac use https://tinyurl.com/y8bmxkpa You can now go to my Amazon Storefront to see what I use: https://www.amazon.com/shop/winbush Elgato Cam Link 4K: https://amzn.to/2W4CB5g Greenscreen: https://amzn.to/2U0cZUy Neewer Ring Light Kit: https://amzn.to/2W5xL7P Neewer LED Video Light Dimmable Bi-Color LED Panel: https://amzn.to/2U0alOx AMD Ryzen Threadripper 3990X 64-Core: https://amzn.to/32FEwP7 Asus ProArt PA32UC 32" Monitor 4K: https://amzn.to/2StvKjF Asus StudioBook ProArt X: https://amzn.to/31zSbGN MSI TRX40 Mobo: https://amzn.to/32732bu FOLLOW ME SOCIAL MEDIA: ➜ Instagram: https://www.instagram.com/jonathanwinbush ➜ Facebook: https://www.facebook.com/WinbushOfficial ➜ Twitter: https://twitter.com/JonathanWinbush ➜ ArtStation: https://www.artstation.com/jonathanwinbush ➜ Discord: https://discord.gg/cvAj3Wy #UE4 #C4D #Dynamics
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