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Redshift 2026.4.0

Publication Date
2026/03/19
상태
진행 중
텍스트
Redshift는 아티스트가 상상 속의 세계를 시네마틱 리얼리즘으로 렌더링할 수 있도록 더 높은 속도와 유연성을 제공합니다. 2026.4.0 릴리스에서는 성능에 중점을 둔 Redshift Live 렌더링 모드가 도입되어, 최종 프레임 결과를 정확히 반영하면서도 재질, 조명 및 장면 구성을 빠르게 반복하면서 작업할 수 있습니다. Redshift Live는 모든 DCC에서 Redshift 프로덕션의 대안으로 사용할 수 있으며, Archviz용 Redshift에서 제공하는 인터랙티브 건축 시각화 워크플로를 지원합니다. 추가 업데이트에는 Cinema 4D용 Redshift의 Sun & Sky에 새로운 밤하늘이 추가되었으며, 모든 DCC에서 텍스처 디스플레이스먼트가 개선되었습니다.
Redshift 2026.4신기능
[Vectorworks] Added support for Vectorworks (2026 Update 4)
[C4D] Added ability to render Stars, Milky Way and the Moon with the Redshift Physical Sky
[C4D] Fixed bug that could cause displacement to disappear after switching between RS RenderView and C4D Picture Viewer
[C4D] Fixed long-standing bug that would force smoothed normals on displaced meshes with no object tag
[C4D] Implemented conversion from RS Standard materials to OpenPBR Materials
[C4D] Implement RenderView automatically detect the monitor's display profile that it is on (OCIO)
[C4D] Fixed a crash when using Snapshot in the RS Object Tag
[C4D] Fixed a crash when rendering light shader previews
[C4D] Fixed a bug that would incorrectly apply another color transform when sending an image to the Picture Viewer from the Renderview
[C4D] Reverted the fix undo 3 times to delete the material
[C4D] Fixed a bug where convert xpresso to nodes failed for Material with preset
[Maya] Fixed bug where changing color space in RV is triggering IPR restart
[Maya] Fixed bug where RS Feedback display can not open log file / log folder
[Maya] Fixed crash sometimes happening in batch render on rednering frame 2-3
[Max] Fixed bug introduced in 2026.3.0 where camera uses default optical parameters after rendering the first frame in a sequence
[Max] Fixed bug introduced in 2026.2.0 that could produce black output when denoising with OIDN or OptiX in progressive mode
[Max] Fixed bug where a proxy saved from a scene with file output disabled would crash RedshiftCmdLine due to there being no output filename
[Max] Fixed bug where 3ds Max crashes on startup when 3ds Max default Color Management is set to Native Gamma
[Max] Fixed bug where displacement does not pass through some materials, including Shell Material and Material Switcher
[Max] Fixed bug that could result in a crash when encountering empty meshes
[Houdini] Added support for Houdini 21.0.631 and dropped support for 21.0.512
[Houdini] Added new option to the RS ROP to disable the plugin-side GUI updates inside Locked HDAs
[Hydra] Added support for Solaris 21.0.631 and dropped support for 21.0.512
[Hydra] Added support for Katana 9.0 (experimental)
[Hydra] Fixed bug that could affect the live updating of the COP2 references while playing backwards
[Hydra] Fixed bug that could affect the FOV of cropped renderings with vertical aspect ratio
[Katana] Added support for Katana 8.5v1 and 9.0v1 and dropped support for Katana 5.0
[Metal] Fixed a crash when using MetalRT and restarting IPR before rendering starts
[All] Fixed an issue where any HSV based color transformation in shader nodes would cause banding artifacts
[All] Implemented support for per polygon materials when using texture displacement
[All] Fixed an issue that caused artifacts when using matte shadow catcher reflections in bucket mode
[All] Fixed an issue where high resolution texture displacement on low density meshes would show artifacts
[All] Fixed a bug that could cause texture displacement to sometimes disappear on re-render
[All] Added support for non 0-1 uvs for texture displacement
[All] Fixed a bug introduced in 2026.0.0 that caused incorrect bump mapping when using shader switch or ray switch nodes with nodes that don't support bump mapping
[All] Fixed recently introduced bug that broke UDIM/UVTILE textures when wrap is disabled
[All] Fixed IPR interactivity problem when using nested proxies that are instanced
[All] Fixed a bug where rendering empty voxel grids would cause a crash when rendering with CPU device
[All] Fixed a bug that would cause a render bucket to hang while rendering volumes when Cryptomatte AOVs are present
[All] Added light normalization mode to Physical Sun&Sky light that enables to normalize sun/moon lighting and camera contribution
[All] Fixed a bug where Dome light or Physical Sun&Sky volume contribution wouldn't affect non-volumetric clouds
[All] Fixed issue where OSL node is not found in the shader kernel and the material gets invalidated
[All] Fixed a bug that could cause mismatched tri-planar projections when used for displacement
[All] Added a shader input to the RS Dome Light Material
[All] Added Redshift Live render mode (and discontinued Redshift RT)
[All] Fixed an issue when using texture displacement that would cause holes in a mesh when using Hardware Ray Tracing
[All] Fixed several memory leaks in OptixRT
[All] Fixed a bug that could cause texture displacement to disappear for instanced meshes
[All] Fixed a bug that could cause an assert when using UV Contexts and the Displacement Blender node
[All] Fixed a bug that would cause texture displacement to be affected by mesh visibility flags